Giacomo! You don't know how long I've waited for this moment! Sweet Jesus, that is a huge fucking scythe. Although having said that, one of the sequel's main advantages it that it utilizes the wings aspect much more. Granted, there are plenty of times when the game forgets, but I like that it isn't just an aesthetic thing. I have to say, it's really refreshing that the game remembers that the characters have wings and can, in fact, use them to fly short distances, like to a retreating airship. I want to make a penis joke here, but it's just too obvious. There's a set of statues blocking the path that we need Xelha's help to get past. So it would really be more in character for Kalas to just run on ahead and leave Xelha to rot, but. We rescued Xelha, and now we're gonna kick wreck Giacomo's shit! and doing a fetch quest for a little brat-thief. Not really sure what that was about yet, but it made a shiny card appear so it's all good.īut then this jerk Giacomo shows up, takes the card, and kidnaps Xelha! And he is also Kalas' archenemy anyway because he killed Kalas' family!Īfter getting some high-yield explosives from the local clinic. Oh yeah, she summoned a remnant of a dark god or something also. This woman has decided that she and Kalas are going to be, like, totally bff even though Kalas thinks she's annoying. We met a mysterious young woman, Xelha, with a mysterious pendant. Who lost a fight with some cats, rendering us amnesiac, because.um.that's how amnesia works. We chose to unite with some blue-haired kid. Hey, remember when I updated this on a regular basis? Yeah, those were good times.